CareerCourse — Interactive LMS for Remote Students

Role: Lead UX/UI Designer, Organizer
Duration: 13 Weeks
Key Design Goal: Design an engaging LMS platform for equitable education in rural context
View the Full Report
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The Problem

Students in remote and rural areas often lack access to the same quality of STEM educational resources as their urban counterparts. This educational gap is compounded by a lack of engaging, interactive digital tools that can function in low-connectivity environments.

Rural Education Problem Visualization
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My Role & The Team

Collaborating in a team of 4, I was responsible for the following key areas:

  • User Research & Data Synthesis
  • User Journey Mapping
  • Wireframing & Storyboarding
  • UI & Interaction Design
  • Usability Testing
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Market Analysis

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Competitor A
(O-lab)

Highly engaging but lacks a pre-built curriculum. Users face high complexity.

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Competitor B
(DART Learning)

Strong live courses but on-demand content is unorganized and hard hard of find.

Feature Comparison

O-lab DART Learning
Customizable Curriculum ✅ ❌
Live Courses ❌ ✅
Interactive Content ✅ ❌
National Curriculum Alignment ❌ ✅
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Research & Discovery

Through direct engagement with stakeholders—including students, teachers, and organizational leaders—we found that a core issue in the rural education gap is the disconnect between academic subjects and real-world careers. This is driven by several interconnected factors:

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The Journey: From Ideation to Solution

lightbulbIdeation & Wireframing

From our 4 initial ideations, the Career RPG concept proved most effective at communicating the practical application of school subjects and gamifying engagement. Recognizing its high processing demands were a critical flaw for rural contexts, we synthesized its strengths into a more feasible concept to undergo user testing.

Career RPG Wireframes

task_altPaper Prototype Testing

Our paper prototyping phase focused on testing core features from Career RPG including:

  • Avatar customization
  • Course progression
  • Unlocking virtual excursions

Strength

Validated the gamified avatar system was a strong motivational factor.

Limitation

Revealed significant user confusion around navigation and the leveling-up process.

View Paper Prototype →

model_trainingMid-Fidelity Iteration

The following iteration focused on adding clearer instructions and better navigation.

Mid-Fidelity Prototype Testing

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The Solution: High-Fidelity Designs

Our final design, CareerCourse, is a gamified LMS for students in rural and low-socioeconomic areas that addresses the educational gap by connecting school curriculum to real-world value. Using a motivational avatar system, students complete coursework to level up, unlocking the core feature: virtual excursions hosted by professionals for direct exposure to STEM careers.

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Tools & Methods

Figma Miro Zoom Adobe Premiere Adobe Photoshop
Affinity Diagramming Persona User Journey Map Storyboarding Crazy 8 Decision Matrix Paper Prototyping Usability Testing
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Next Steps

The next phase focuses on expanding the avatar system and prototyping the core virtual excursion. A key step is introducing diverse career pathways and cosmetic rewards. The most critical step is to prototype the virtual excursion itself to validate the primary design goal.